The instructional design document is part of the ADDIE methodology, but it is also a real-world tool that guides projects and provides a high level of quality assurance throughout the development process. ADDIE is our model of choice when it come to solid instructional design. The best designed learning programs start at the beginning and go through each step in the design and development process. Each step is equally important to ensure a solid learning experience.
We work with Subject Matter Experts (SMEs) and stakeholders to understand the audience, determine competencies, and define the course objectives. We use Blooms Taxonomy as our main model to classify educational learning objectives into levels of complexity and mastery.
We design the learning plan, content screens, assessments, interactive elements and practice exercises that fit those objectives and meet your training goals. This can take the form of a instructional design document (IDD) or gaming design document (GDD).
Our creative team will develop your course using text content, interactions, simulations, images, audio and video, to ensure your learners are engaged through the course. Whether WBT or ILT or a combination our development team will create an engaging final product.
Completed courses can be delivered through any any means desired from ILT to SCORM compliant WBT.
So how did it go? This step is often overlooked but very important in improving your overall training program.
"SAM is a different approach to the development of instructional design products that addresses the performance need through iterations, repeated small steps, rather than with perfectly executed giant steps. SAM challenges the notion of moving through a linear process (like ADDIE) from Analysis to Evaluation as an effective strategy for designing learning events intending to produce greater performance. SAM addresses the roadblocks we all face (product quality, meeting timelines and budgets, and managing SMEs). Most importantly, SAM is an agile e-learning development process built specifically for the creation of performance-driven learning. Below are the core phases:
Instead of starting with a long, drawn-out evaluation of the existing or “needed” content, SAM starts with the preparation phase—where we gather information and get all the background knowledge. This is intended to be a very quick phase.
This begins with the Savvy Start, the initial collaborative brainstorming meeting that establishes the foundation for a successful project. The Savvy Start focuses primarily on performance and will serve as the project kickoff meeting and the main environment for all project team members to converse. Throughout the Savvy Start and the Iterative Design Phase, werotate through design, prototype, and review.
Much like the Iterative Design Phase, in the Iterative Development Phase we rotate through development, implementation, and evaluation. You’ll start with your design proof, moving to Alpha and Beta, before finally rolling out the Gold. As the instructional product is being developed, you continually analyze and evaluate, so that at any point if a change needs to occur, it can happen quickly and limit any risk of the project moving out of budget or time." Source: www.alleninteractions.com